RoadWorksv1.7.4
Downloaded 310 times | Released: 02.12.2017 | Updated: 29.05.2019 |
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RoadWorks Asset Pack with which you can create Roads and Parking Areas.
How-to use:
• Left mouse click: Place object
• Hold Alt: Activate grid (snap to grid)
• Press Alt + (1,2,3,4,5,6,7,8,9): Switch grid size & Snap to center/Snap to corner
• Hold down shift and move your mouse up and down to change the height
Tip:
Change the terrain from gras to concrete under the road to make sure no gras grows through your road.
The following Mods fits perfectly to this Mod:
PTE (Park Train Extras) - http://home-server/home-of-stolle/index.php?...p;i=2
Cars Pack by Marnit - https://steamcommunity.com/sharedfiles/filed...73747
How-to use:
• Left mouse click: Place object
• Hold Alt: Activate grid (snap to grid)
• Press Alt + (1,2,3,4,5,6,7,8,9): Switch grid size & Snap to center/Snap to corner
• Hold down shift and move your mouse up and down to change the height
Tip:
Change the terrain from gras to concrete under the road to make sure no gras grows through your road.
The following Mods fits perfectly to this Mod:
PTE (Park Train Extras) - http://home-server/home-of-stolle/index.php?...p;i=2
Cars Pack by Marnit - https://steamcommunity.com/sharedfiles/filed...73747
Changelog V1.7.x (Bike Cycle Update):
v1.7.4
• Added curved crashbarrier (Inner)
• Changed default color for all markings to yellow to make these better visible in the object window
• Railroad crossing barriers are now re-colorable
v1.7.3
• Fixed diagonal parkinglot markings position
• Changed all arrows and parkinglot markings. You can now place it without "Forced to Grid"
v1.7.2
• Update railroad crossing barriers now they are more detailed and more realistic
• Removed noise effect from all road pieces because it maked it impossible to remove road markings
v1.7.1
• Add dead end, arrow left/right & speedlimit 100 sign
• Add inner edge to bike cycle road piece
• Add diagonal parkinglot markings
• Reworked the roads. Now they are re-colorable without loose too many of the "Noise" details
• Delete the red, blue & green road pieces because you can now color it by yourself
v1.7
• Fixed road glossiness in some view directions
• Re-add wooden bus stop stand
• Add more road markings (Bike cycle icon, Single curved lines etc.)
• Add smaller road pieces incl. more colors (red, blue and green road for ex. bike cycle ways)
• Add 5 new signs for bike cycles
• Changed curved marking so these are more curved
• Changed grid size on some markings from 1 to 3
• Removed animated railroad crossing lights because these are cause some errors ingame
Changelog V1.6.x (Trafficlight Update):
v1.6.1
• Trafficlights and lamps now updated to beta 5. They now emit light at night.
• Add road direction signs which you can place in front of junctions
v1.6
• Add the new more modular trafficlights and lamps.
Changelog V1.5 (Now Steam Release):
v1.5
• Removed bus stop & trafficlight because they need some work
• Add some more signs
• Add 2 young trees for the roadside
• Road markings are now colorable
Changelog v1.0 - v1.4.1 (ParkitectNexus Release):
v1.4.1
• Re-Compile with Unity 5.6 and update to work with parkitect alpha 15
v1.4
• Reduce polygons on some markings
• Add 2 new signs (Bus stop & Trafficlight)
• Add "BUS" marking
• Add bus waiting stand and a seating bench
• Add 3 road lights, add 2 bollards
• Complete reworked the traffic lights. The old one does not exists anymore!
v1.3
• Fix wrong shader on some road pieces
• Almost every piece and object are now height adjustable
• Add one new sign
v1.2
• Fix missing Texture on some road pieces
• Add traffic lights and some new markings and signs.
v1.1
• Fix for the zebra marking
• Add 3 new markings and 2 new signs.
v1.7.4
• Added curved crashbarrier (Inner)
• Changed default color for all markings to yellow to make these better visible in the object window
• Railroad crossing barriers are now re-colorable
v1.7.3
• Fixed diagonal parkinglot markings position
• Changed all arrows and parkinglot markings. You can now place it without "Forced to Grid"
v1.7.2
• Update railroad crossing barriers now they are more detailed and more realistic
• Removed noise effect from all road pieces because it maked it impossible to remove road markings
v1.7.1
• Add dead end, arrow left/right & speedlimit 100 sign
• Add inner edge to bike cycle road piece
• Add diagonal parkinglot markings
• Reworked the roads. Now they are re-colorable without loose too many of the "Noise" details
• Delete the red, blue & green road pieces because you can now color it by yourself
v1.7
• Fixed road glossiness in some view directions
• Re-add wooden bus stop stand
• Add more road markings (Bike cycle icon, Single curved lines etc.)
• Add smaller road pieces incl. more colors (red, blue and green road for ex. bike cycle ways)
• Add 5 new signs for bike cycles
• Changed curved marking so these are more curved
• Changed grid size on some markings from 1 to 3
• Removed animated railroad crossing lights because these are cause some errors ingame
Changelog V1.6.x (Trafficlight Update):
v1.6.1
• Trafficlights and lamps now updated to beta 5. They now emit light at night.
• Add road direction signs which you can place in front of junctions
v1.6
• Add the new more modular trafficlights and lamps.
Changelog V1.5 (Now Steam Release):
v1.5
• Removed bus stop & trafficlight because they need some work
• Add some more signs
• Add 2 young trees for the roadside
• Road markings are now colorable
Changelog v1.0 - v1.4.1 (ParkitectNexus Release):
v1.4.1
• Re-Compile with Unity 5.6 and update to work with parkitect alpha 15
v1.4
• Reduce polygons on some markings
• Add 2 new signs (Bus stop & Trafficlight)
• Add "BUS" marking
• Add bus waiting stand and a seating bench
• Add 3 road lights, add 2 bollards
• Complete reworked the traffic lights. The old one does not exists anymore!
v1.3
• Fix wrong shader on some road pieces
• Almost every piece and object are now height adjustable
• Add one new sign
v1.2
• Fix missing Texture on some road pieces
• Add traffic lights and some new markings and signs.
v1.1
• Fix for the zebra marking
• Add 3 new markings and 2 new signs.
Install:
Copy the archive in your Documents/Parkitect/Mods folder and extract it there.
Update:
Copy the archive in your Documents/Parkitect/Mods folder, extract it and replace all files.
Uninstall:
Delete the mod folder from the Documents/Parkitect/Mods folder.
Copy the archive in your Documents/Parkitect/Mods folder and extract it there.
Update:
Copy the archive in your Documents/Parkitect/Mods folder, extract it and replace all files.
Uninstall:
Delete the mod folder from the Documents/Parkitect/Mods folder.